playing a game, and losing points, is quite different from trading and losing MONEY.
if you told all those armchair warriors that everytime you lost a level on Call of Duty, you had to lose a finger, there would a hell of a lot of fewer players.
in a computer game, there are no consequences beyond the console.
in trading, your mortgage, bills, etc, are on the line, in a very real sense.
the other aspect is that players, once given a set of rules, find that despite following the rules, they experience a string of events that are not helpful. how do you educate them that the rules dont guarantee a linear outcome. If A, then do B, then C will happen?
we have all experienced the perfect entry according to our rules, only for the market to decide "not today, pal".
games players also require immediate feedback, so its only relevant to scalping, where you have the relative mountain of the spread to overcome.
real traders are more akin to chess players. they may take hours, or even days, to choose the next move.
nice idea, though.